Chunky Fringe was last month. I am still recovering, and being so fatigued by something that I wanted to do has confirmed that I need more rest. I would ask a GP, but their format of strict time limits in which only one problem may be considered was more appropriate for The Crystal Maze.
Chunky Fringe was also a reminder that there is no shortage of people creating and sharing things, that one late retro game will in no way leave the Digitiser audience starved for content. Bashing out some animations has reassured me that I can work to deadlines, and has confirmed that experimental tinkering is more my thing.
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